Configuring
Feather config files are written in the TOML format.
feather.toml
# Configuration for the Feather server.
# Many of the options here are unimplemented and have no effect.
# Those that are unimplemented have been labeled so.
[io]
# Packets with a size more than or equal to this value will be sent compressed.
# Compressing packets reduces bandwidth usage but increases CPU activity.
compression_threshold = 256
[server]
online_mode = true
motd = "A Feather server"
max_players = 16
default_gamemode = "survival"
difficulty = "none" # Unimplemented
view_distance = 6
address = "0.0.0.0"
port = 25565
[gameplay]
monster_spawning = true # Unimplemented
animal_spawning = true # Unimplemented
pvp = true # Unimplemented
nerf_spawner_mobs = false # Unimplemented
# Either "classic" for 1.8 PvP or "new" for 1.9
pvp_style = "classic" # Unimplemented
[log]
# If you prefer less verbose logs, switch this to "info."
# If you want to hurt your eyes while looking at the
# server console, set it to "trace."
level = "debug"
[resource_pack]
# Server resource pack which is sent to players
# upon joining. Set this to an empty string to disable.
url = ""
# Optional SHA1 hash of the resource pack file.
hash = ""
[world]
# The name of the directory containing the world.
name = "world"
# The generator to use if the world does not exist.
# Implemented values are: default, flat
generator = "default"
# The seed to use if the world does not exist.
# Leaving this value empty will generate a random seed.
# If this value is not a valid integer (i64), the string
# will be converted using a hash function.
seed = ""
# Interval at which to save modified chunks.
save_interval = "1min"
[proxy]
# Select the IP forwarding mode that is used by proxies like BungeeCord or Velocity.
# Valid values are
# - "None" - for usage without a proxy
# - "BungeeCord" - for BungeeCord/Waterfall/Travertine
# - "Velocity" - for Velocity style proxies (unimplemented)
proxy_mode = "None"